Monday, September 29, 2014

Alliance Druid: Sigh.... :|

Leveling this time feels to be going really, really slow. Maybe it's just the mid-50s, where there is only 2 dungeon options at level. I've been running Sunken Temple and BRD for the last 4 levels. Looking forward to 57 when my first BC dungeon (HF ramparts) comes into rotation.. My gear is sort of keeping up. I still have two items in the 40s. The satchels of useful goods keep dropping the same items (boots, back, helm, bracers). I've been selling all of them immediately.

Question. Can my Druid wield a dagger off-hand? WowHead seems to think so. If so, CAN'T WAIT to replace my INT off-hand to something useful. UPDATE: No, it's still considered a 'dual wield'.

Loch Modan
Not having a 'boost' to look forward to at 60, I feel like I should go back and level up my skinning. It frustrates me to no end that I can't skin the dragonkins in ST. There are just so many... Maybe time to start following a leveling guide?? So much for leveling to 90 in only 3 days played. Update: Darkmoon Faire has arrived so, I brought my skill level up to 75 so that I can complete the DMF profession quests for leatherworking (shooting gallery attendant) and skinning (first aide attendant). This provided a quick bump of +5 skill on both.

Real life is running the day. The last time I played, I had a full 15 bubbles of rested bonus. This means no leveling was done for at least 3 days. In actuality, I was closer to 5-7 days no play at all. Each time I've tried to to run a dungeon, the baby has waken up. I blame it on bad sleep pattern, but my wife blames it on the volume of the game. Ugh. I hope not. At this time, I haven't been able to successfully complete BRD without her crying. That first boss...

6 1/2 weeks until Warlords. Time-off request for 13th and 14th has been submitted to the boss. Pre-order has been submitted. PTR should be dropping to production any time now. Need to start re-visiting all my add-ons and see what will not be working afterwards.

Friday, September 26, 2014

What Titan Actually Was. [link]

Spotted this on Kotaku.


Name Reclaim

With the name reclaim coming with 6.0, I decided to revisit each of my legacy characters. Deleting those that I started on a whim. Returning back, back, way back to the very first character that I created upon first loading up the game.

Joralin, the Human Paladin. When I started, 2 of my co-workers had encouraged me to start playing the game. At that time, they were playing as Alliance on Kul Tiras. About 2 weeks into the game, they  decided to pack up and move to Malfurion. Hence Joralin stagnated at level 12.

When looking at him, you'll probably notice how badly he's equipped. To my defense, I was coming from a strict FPS background where every drop could be considered an upgrade. Look this gray weapon is +1 strength compared to this blue one.. I had only just begun to figure out the basics to the game when they converted to the Horde.

Will Joralin live? Maybe. I haven't deleted him, yet. With the coming expansion, these same friends are firing up new Alliance toons back on Kul Tiras. 'Testing the waters' to see what the game feels like after a year off. Maybe I'll run a tank hybrid and level up with them. I've considered throwing some heirloom gear his way, make the process a bit easier. I have a DK, currently sporting heirloom strength plate chest and shoulders, that would make a decent set. 3000 justice and I could get the heirloom sword or axe for him (or the DK). Either way, I guess it depends on my friends if he lives or fades back into obscurity.





Wednesday, September 24, 2014

Have You Designed Your Garrison?

I have not played the Beta. I've loaded it twice and played through the first dozen quests. Shiny! Unlike some guildies, I have never seen level 100, much less 91. That means I haven't made those difficult choices of what buildings I want in my Garrison. You start off your garrison with one small plot, one large plot and a town hall. From what I've read the town hall works as your base of operations (assigning work orders, assigning followers to various positions in the garrison, etc.) As you level up your garrison, you open up more land and more building options.

Garrison level 1:

  • 1 Small
  • 1 Large
  • Town Hall

Garrison level 2:

Garrison level 3:




Small plot options: Most of the small buildings are based on the professions in the game. If you have the profession and the garrison building, you get perks, like the NPC will sell you recipes for your profession or provide you with mats for your profession. If you don't have the profession, the building will provide you with a basic level of the profession (i.e. non-enchanters will be able to disenchant items using the Study). There are 2 non-profession buildings, the Salvage Yard and the Storehouse.

  1. Alchemy Lab
  2. Enchanter's Study
  3. Engineering Works
  4. Gem Boutique
  5. Salvage Yard - recover items from missions. As you level your npcs, they could even return raid level gear that is one step higher than your current. 
  6. Scribe's Quarters
  7. Storehouse - Bank access (level 1- your bank, level 2 guild bank, level 3 void storage)
  8. Tailoring Emporium
  9. The Forge
  10. The Tannery

My Small plot thoughts:
My warlock is an Alchemist/ Herbalist. I definitely want to build the Alchemy lab. The Enchanter's Study has the bonus of allowing me to DE items as I quest, but as my priest is an enchanter, do I want to overlap??  The non-engineering perks of the Engineering Works sound fun. 
With a level 1 building, you can craft Goblin Glider Kit, Stealthman 54, Shieldtronic Shield, Mecha-Blast Rocket, Ultimate Gnomish Army Knife.
Definitely not sure what I will choose for #3. Maybe, Gem Boutique because I don't have a jeweler alt? 

My priest is a tailor / enchanter. Going with the 2 profession buildings look optimum. The crafted gear (i640) and 30-slot bag are very enticing. The Enchanter's Study may be required in order to obtain the enchants. Since my Priest is also my main AH mule, she may opt for the Storehouse for #3. 

My druid is a blacksmith/ alchemist. Maybe the Forge? I like the option of creating belt buckles for all my alts, and possibility of creating weapons and off-hands is a possibility. As I play this toon solely as a tank, maybe raiding buildings. The Salvage Yard has appeal returning gear. The Tannery to create leatherworking patterns despite not having the profession could be handy. 


Large options: All these buildings are to make questing/raiding more interesting. This could be leveling up your followers so they are more effective. 
  1.  Barracks - The Barracks look to be mandatory as it is the first unlocked. Provides patrol missions with bonus XP. Level 2 grants a body guard that will assist while leveling.
  2. Gnomish Gearworks/ Goblin Workshop - Workshop provides 'daily engineering invention', then a siege weapon each day at level 3. 
  3. Mage Tower/ Spirit Lodge - Allows you to create up-to 3 portals to (possible 5) destinations of your choosing. You can open/close these portals at later times.. 
  4. Stables  - Enable capturing 8 more mounts. Remain mounted while interacting with objects (herbalism?) and increased mount speed by +20% at level 3. 
  5. Bunker /War Mill -Increase odds on for better than normal drops.  At level 3, it grants on additional 're-roll' on raid loot. Transmog options.
Large Plot thoughts:
I like the options of the Barracks or Spirit Lodge while leveling. Additional quest options, plus quick portals to get there. When I reach max level, I think the Workshop and/or War Mill could be useful for raiding. 


Medium options:
  • Gladiator's Sanctum - Health regen buff, safe fall in outdoor zones, damage reduction if below 35% health.
  • Lunarfall Inn/Frostwall Tavern - Dungeon quests daily, recruit followers, treasure hunter mission.
  • Lumber Mill - Cut down trees to be converted to 'garrison resources'. 
  • Trading Post - Get trade items for garrison resources. Local AH, reputation gain (account wide).
  • Barn - Capture beasts to be used for leatherworking, food and some epic armor/weapons. 

Medium Plot thoughts:
Warlock - Inn for dungeon quests?
Priest - Trading Post - for AH access. 
Druid - Barn for leatherworking mats? Gladiator's Sanctum for the health regen? 


Elkagoras's Proposed Garrison by Level 3.
Without actually playing the beta, I am not sure how much time we'll have to decide on the buildings? Does it happen while building out the Outposts? It will truly come down to the leveling process and seeing what's needed when. I can speculate on what I think will be the best benefit, but who really knows. At least, Blizzard has said the option to 'bulldoze' mistakes is available (but at what cost?). 










Monday, September 22, 2014

Brewfest!

Last night I saw my first Holiday mount! The Swift Brewfest Ram dropped for my priest. Maybe, just maybe this is the year I get all the holiday mounts! Next Horseman's!

I am a little disappointed that Brewfest is still dropping 470 items. It would be awesome if instead, 496-510 level items dropped. It does appear that next that will happen..

Wednesday, September 17, 2014

Heirlooms, Get Your Heirlooms!

BOA gear closet coming soon?
Coming with 6.0, it's been announced that Blizzard is going to give all the Justice Heirloom vendor's a vacation.
As you might already be aware, both Justice and Valor Points are being removed as currencies from the game in 6.0.2. As we started to work on new ways to buy Heirlooms, we found that we were setting their value up for a rollercoaster ride. That's because we’re also working on a larger Heirloom system for a future patch, and we don’t want to introduce an interim pricing scheme that could temporarily devalue Heirlooms or limit how we’d be able to give them out in the future. Rather than make players face buyer’s remorse and hand-wringing decisions about when to buy, we’re going to give the Justice Heirloom vendors some time off while we work on improving the system as a whole.
As you can guess, if you plan to boost a level 60 toon, and you're still haven't started or have quite a ways to go, you might want to start purchasing your pieces. You'll still be able to purchase all other heirlooms (i.e. guild, DMF, argent tourney, and pvp). Get your chest, and maybe shoulders ASAP. So not only finishing legendary quest before the quest line disappearsm, start grinding JP before 6.0...

Your options:

Friday, September 12, 2014

10th Anniversary Molten Core

Maximum Molten Core

One of WoW’s classic 40-player dungeons, Molten Core, will be available in Raid Finder during the anniversary period for level 100 players. Making it through the underground gauntlet and defeating Ragnaros will reward players with a Core Hound mount and a Warlords of Draenor Raid Finder–quality helm (100% guaranteed!). For a walkthrough of the dungeon as it stands today, check out our Revisiting Heroism’s Past – Molten Core guide.


I hadn't really thought about it before, but I may not be able to even do this. This will require me to reach 100; 10 levels between release 11/13 and before the end of the anniversary party on 1/6/2015. 54 days. The last week, I've only been able to log about 45 minutes leveling up my druid. I am not sure I'll be able to level up my warlock in 7 weeeks!! I'll work on it as a core-hound mount sounds CRAZY! 



Wednesday, September 10, 2014

What to Expect when 6.0.2 Drops Live

Sometime next month (October 2014), patch 6.0.2 will drop from the PTR down to the live realm. This includes a good number of the changes to the game both expected and unexpected.

WoD Pre-Event starts:

  • Iron Horde starts invasion
  • UBRS dungeon revamp is launched. (video run through)
  • Kor'kron removed from Horde cities following Garrosh's removal from power.

Interface changes:

  • New character models
  • Revamped Group finder (looks more like oQueue).
  • Inventory Improvements
    • Quest items don't go in bags
    • Toys in Toychest
    • Reagent tab added to bank. You can now craft using items in bank if in this specific tab.
    • 2nd tab to void storage, 98 more slots.
  • Bag changes
    • sorting via "cleanup bags" button
    • item colors showing around items, 
    • tradeskill items stack to 200
  • Updated Mount Journal that includes location mounts can be acquired. Specify favorite mounts and summon random mount button to be added. 
  • Auction House is combined (per realm) Horde, Alliance and Neutral. So, get ready to sell your cross faction pets on the Auction House!! (@Veroicone)
  • Reforging removed. Reforges will be removed from all your items with patch. Secondary stats are designed to fix this balancing. 
Before and After Squish

Class/character changes

  • Numerous stat changes
    • Stat squish goes live. 
    • Balancing of primary stats.
    • removal of non essential stats, including hit and expertise. 
      • Hit on existing items converted into haste, int or mastery. 
      • Any talent or ability that granted these have been removed or modified.
    • new secondary stats: bonus armor, multistrike and versatility. 
  • Changes to healing, including dumber auto-target (aoe) heals. Intent to make healing more active job, instead of spamming aoe heals. AOE heals may cost more mana, vs direct healing. 
  • Learn some major glyphs while leveling. 
  • Ability pruning of various classes and restructuring of racial traits to not provide hit, cc or .  Warlocks not hit very hard as we had a re-build with last expac.
    • All weapon specializations removed; haven't needed it since not needing to level weapon skills.  (still proud that my warlock got this one).
  • CC Changes. Remove or restructure most CCs. 
  • Haste and Crit  no longer have 'separate' types (ranged, spell, melee).

Currency:

Dungeon/Raid Changes:

  • Siege will have a 100% drop rate on Garrosh's legendary drops for 6.0 patch (normal or higher); with release of WoD goes to 0%. 
  • The mount for beating Garrosh in Mythic will disappear with WoD release. (Just realized I'll never get Mimiron's head). 
  • Revised Raid Tiers:
    • LFR stays
    • Flex tier disappears
    • Normal and Heroic convert to the Flex model and allow anywhere from 10 to 25 players.
    • Mythic tier added, fixed at 20 players.
  • Legacy Raids simplified for soloing
    • Dragon Soul - 86+ 
    • ICC - skip Valithria as door is always open.
    • Ulduar - Thorim no longer resets when arena empty. 

Non-Blizzard changes

  • Addons all stop working correctly. 

Monday, September 8, 2014

Comic: Dark Legacy Comic #432

As a off and on reader of this comic strip, I really got a chuckle out of this issue.

click image to redirect to site.



Friday, September 5, 2014

WowHead Leveling a Monk in 3 days Played

I was looking into the various heirloom gear options on WoWHead because I'm still not really happy with my Druid's main hand weapon. While looking at the page, I saw a link to a guide referencing the mace.

Reviewing this guide, it has some great suggestions, including various gearing options, questing areas and tricks to minimize your time spent. The author suggests avoiding looting mobs unless you have a collection quest and queueing for specific dungeons that you haven't done before so you can complete new quests each run.

It's the beginning of the month, so it's about Darkmoon Faire time.

Wednesday, September 3, 2014

Raising Alt - Alliance Style

Back in March to June, I blogged about my progress raising a Troll druid from 0 to 60. The overall process took me just under 38 hours, reaching level 61 while inside a BC dungeon. It was a 'fun' endeavor and it was nice to see a lot of the old vanilla dungeons again.

Why am I doing it again? Well, a few co-workers are Alliance. Alliance on Auchindoun-US, which is a PVP server. Husband and wife have a wonderful level-25 guild. So after some discussion (around my PC as we watch the WoD announcement) I decide to start leveling up a toon on their server. As I've learned with my last alt, the hybrid model is ideal. I can run dps while questing, then pop tank when I want to hop into a dungeon. As I've already burned my 'boost' (and I don't want to pay the $60), this toon will have to make the adventure all the way from 0 to 90 the old fashioned way. Quick dungeon queues and questing.

Say Hi to..

Esha @ Auchindoun-US
  • Female - Night Elf
  • Guardian Druid
Gear:
As you may notice, Alliance Esha is sporting all the same duds as Horde Esha. I was happy to see that I could mail myself all my heirlooms across without any issues, including my horde-guild purchased head, pants and back pieces. (It has left my goblin hunter fairly naked.) 

This is netting me 45% additional XP and 4% of my health regenerated with each kill. (Turn in a 3000 quest XP + 45%  heirloom bonus + guild bonusrested = 5000 xp.) Of the remaining slots, rings, belts and necks typically drop in the dungeon bag of goodies; the others are typical quest rewards. Even so, I typically out-gear most dungeons and don't need gear help. 

Leveling up:
Speaking of questing, it's odd, but I am still questing even at level 38. Yesterday I was fighting my way through the Southern Barrens killing kodo and quilboar. I find that, due to my heirloom gear and saved rested bonus, I do about 5-8 quests in an area before leveling out of the area (quests go from yellow to grey).  After flying back to Darnassus, the job board has me headed to Feralas and/or Dustwallow Marsh (levels 35-40). I may actually skip the trip (run a dungeon or two instead) and head straight to Thousand Needles

My "/played" time so far is 16 hours (960 minutes). As I am level 38 with 4 bubbles to go to 39, this puts me approximately 3 hours ahead of my  'dungeon-only-after-level-15' Horde run. The questing is definitely helping on the speed, plus I am getting all my flight paths as I go along. Since I only spend about an hour at each quest hub, it does mean a lot of running around. 

Playing on a PVP server:
OK, coming from Malfurion, a strictly PVE server, I was timid about making the jump to full-time PVP. Am I going to get ganked at every moment? Am I going to have a lot of ghost runs back to broken gear? So far, no. I've had only 4 actual PVP moments so far. 
  1. While in Stonetalon mountains, I saw a pet mechanical squirrel. I had to have it. So I started a pet-battle with it. While fighting the pet, 2 Horde came up and killed me. Quick and easy. Death. No, I never got squirrel. Achieved! (armory isn't updating in timely manner).
  2. While also questing in same zone, a horde warlock sent his puppy and started AOE attack. I was able to go kitty and run to safety. Same time a higher level alliance pally dropped a healing circle around me. No death. 
  3. Running into next zone, from the sky a high level warrior lands on my head. Instant death. 
  4. Questing barrens, a 'boss' level horde (probably max level), started following me around. He was trying to guess my quest objective and started killing all the trash leading up to a boss. The quest was to pickup "polished boar skulls" (decorative trash littered around area) and kill mini-boss. With all the trash cleared, I simply ran straight to mini-boss, aggro'd it and the horde one-shotted it. Quest over. Thank'd horde player, he laughed and flew off. 
Otherwise, I see horde players. They're typically questing in the same area with the similar objectives as me. We tend to ignore each other. Maybe this changes as I will get to higher levels?? I hope not, I can deal with the occasional touch-of-god or 'cheap shot' moment.  

On Playing Alliance:
Honestly, it's interesting. Here is a faction who have been bashed the last 2 expansions (and more in the third). They're trying to re-take a foothold after Lich King and keep getting put down by Orcs. Running through Southern Barrens, you see how Deathwing brought both heartache and opportunity to the Alliance. (My Hearthstone is currently set for a tent, not an Inn). It maybe that the storyline has always been this way, but as my highest Alliance characters only made it to starting towns. I had such grand plans for making gold by selling cross-faction pets. Ah well. 

Soapbox: Lazy Form of Raiding

Over the summer, I spent 2 weeks with my family (parents, brother's family and my family) on the beach in Maui. It was absolutely awe...