Monday, June 15, 2015

A New Hope

After the compromise last week on no-flying ever again, I decided it was ok to restart the rep grinds for mounts. Flying out to Netherwing ledge reminded me of the Sha'tari Skyguard and their mountable rays. I remember hating working on this rep at level and had only made it to Friendly.

Over the weekend, I read through the guide "Nether Ray in a Day". This guide details all of the quests that are available for this faction. One commenter pointed out that you can technically you only need to do the repeatable quests (if you don't care about other faction reps).

So I flew up and started the grind. Some hints if you're just starting.

  1. Kill everything in the zone. Everything gives rep. (Ok, I don't know about the lizards, but they probably do too). I fly into a hub, and start spamming rain of fire over everything. The mobs give 10 rep, their little pets give 5, those fast orange birds give 10 rep and even the treants give 30 rep. 
  2. The skettis have a high likelihood of dropping Shadow Dust. Turn in the dust (for 150 rep each) to get Elixir of Shadows. (You want this, it adds more mobs at each stop!)
  3. With the Elixir of Shadows buff, you can see the Time-lost skettis. They have a high chance of dropping time-lost scrolls. Each 10 scrolls, you can summon one of the mini-bosses (100 rep each kill). 
  4. Turn in the tokens from killing all 4 for another 350 rep and a time-lost offering. 
  5. Use the time-lost offering to summon Terrok. Kill him for 500 rep. He's on a 15 minutes respawn timer, starting the moment you kill him. (I suggest you use the in-game stopwatch). 
I found the 'towers' had the best collection of mobs. Typically there would be one wandering sketti, plus 4-5 of the time-lost variety. Kill them, plus loot 2-3 time-lost scrolls. Rinse and repeat until I have 40+ scrolls, then visit 4 of the purple circles to summon each of the mini-bosses. Fly back to quest hub, turn in the 4 tokens, turn in all my dust, then repeat my rounds. Checking the Terrok circle to see if he's ready to respawn. In about an hour, I easily had about 5,000 rep. (About long enough for the DPS queue to pop!) 

Over the weekend, I put in a few hours, and burned through Friendly all the way to 7000 into Revered. Friday and Saturday using the DMF Whee buff, Sunday without. I imagine that I'll need about another 2 hours of repeating this process to reach Exalted.

Update: About 40 minutes - hour, local time midnight, server time 2am. Went from 6600 to 13370 rep doing 2 daily quests (escort, bombing run) plus two Terrok kills, and grinding out the materials for 2 more kills next time. Terrok is on a 15 min timer after last kill. So I triggered the stopwatch after each kill and made it for the next. Would have gotten a 3rd, but was late by 2 seconds.. :)


Update: Spent about 90 minutes this morning and finished this faction off. This included 3 Terrok kills (using the stopwatch). Had to compete with 2 other people for kills, but one was a level 70-ish warlock, so I took sympathy and helped with a little rain of fire over his kills.





Wednesday, June 10, 2015

Blizzard, Thanks for the Compromise..

Blizzard has made a (somewhat) reasonable compromise to the 'no-flying' decision. To open up flight in Draenor, you basically, need to have done everything on one character.
Mastering the Outdoor World
In an upcoming Public Test Realm build, we will be introducing a new meta-achievement called Draenor Pathfinder. You’ll earn this achievement in Patch 6.2 by mastering the outdoor environment of Draenor—exploring Draenor’s zones, collecting 100 treasures in Draenor (there's a 200 treasure achievement), completing the Draenor Loremaster and Securing Draenor achievements, and raising the three new Tanaan Jungle reputations to Revered. Initially, this achievement will award a rylak mount: the Soaring Skyterror, one of the native beasts that roam Draenor’s skies. Players will remain ground-bound on Draenor until a small follow-up patch (6.2.x), when all players who have earned Draenor Pathfinder on at least one character will unlock the ability to fly in Draenor on all their level 90+ characters. (Source)
Elkagorasa, my most played toon, is nowhere near completed with these requirements.

Tuesday, June 9, 2015

Quickie: Need repairs?

In a LFR, and desperately need repairs? Dungeon just wiped again? Take a second and

Friday, June 5, 2015

So, Blizzard, You Don't Like Flying (anymore)...

1) First epic flying mount 2) 50 mounts achievement 3) Long Strange Trip achievement

I totally understand your logic. 

In Warlords of Draenor, you've spent countless hours developing rewards and quests around never flying. Treasures hidden throughout the Nagrand that are only reachable via flight. Bosses hidden deep into level 100 zones that drop mounts, toys and epic gear. Having the option to helicopter into a zone, drop on the destination, then airlift out immediately bypassing all that design, glory and, well, basically all that work you've done.

But what about all the work I've done? I get the feeling you're planning to throw, my 20 flying mounts, all in the trash. Windrider is simply a cat mount with wings. Drake? Yeah, funky dinosaur. Red Flying Cloud is now a low hovering fog bank. That $25 sparkle pony I bought from the Blizzard store? Dumb wing-clipped pegasus!
Check out my $25 dumb wing-clipped pegasus mount

This got me thinking.. Why am I trying to solo Ulduar (for the wing clipped drake? or for the robot's head?)? Why am I bothering to grind Netherwing rep? When it's all completed, I am going to have mounts that are only useful in a few legacy zones, that I don't really have any intention of going back to. (I am sure, I will always have a way to go to Orgrimmar or Stormwind and test out my awesome new flying mount, but it's only going to take me between the AH and the bank. Yeah!! ) I will reach the 100-mount, Mountain o'Mounts achievement, which rewards yet another flying mount that I won't get to fly..

If you are serious Blizzard...



STOP SELLING FLYING MOUNTS IN YOUR STORE! It only gives new players a false sense of what is to come. This mount will only fly in a few zones, none are at not max level.

This doesn't count..

Put in some real mounted PVP. I am liking the mounted fighting in Nagrand via the garrison perk, but would like to see it go further. Maybe make the racing to various areas a requirement? Maybe something that would actually have me flying? An area that includes both? Grab bombs and drop them on racers for the opposing team?


Uber WoW?
Don't discount the mount. I worked to get each and every (non-faction) mount that I have. Make them still useful in the game, even I can't self-fly. How about taxi stations are replaced by hitching posts? I run to the post, click on it, and it spawns one of my own mounts? Sure it flies along a designated path to the next post or maybe even (like flight master) pick a destination, but randomly seeing my bloodbathed frostbrood vanquisher would be nice. If I visit a guildies garrison, I'd get use one of his random mounts!

Red Cloud Surf Board


Fix mounts in water.  When my ground mounts run through water, fix it so it's more realistic. For example, I have several mounts that are flying mounts, that are not animals. They fly because of some magic imbued into them. These mounts should not be tied to the same laws of physics as my animal/vehicle mounts. The flying carpet, hovering disk, mimiron's head, the pandaren kite, and nether ray's all for example should float above the water. Make it as if they are flying above the surface and not a submarine underneath. In addition, I feel that the ICC mounts, like the frostbrood vanquisher should be buffed with the DK 'frost walking on water'.

New Glory to the Ulduar Raider Mount!

Revamp those Raid and "Glory of the __ Raider" Rewards - A major aspect of the game for many people is going back to those glorious raids and farming the mounts that drop off the bosses and that are rewarded for the achievements. (There are 5 Elkagorasa has collected and 39 still un-collect) In the lull of trying to complete the silver proving grounds, I had my warlock running ICC and Ulduar to get the various mounts that drop. As I mentioned earlier, now that you are not going to allow my flying mounts to fly, I am seriously considering dropping this. Sure, Mimiron's head is cool, but it has a REALLY LOW drop rate ( > 2% chance). I could complete this raid 50 more times and it may drop.. If it does, I won't even be able to fly around my garrison in it.. What is 50 hours of my time worth??

Now, if I could cruise through Draenor in my very own Flame Leviathan (and sit 2 of my friends in the arsenal seats) that would be AWESOME!. Mimiron's head could include the bottom two layers when on land, and I could drive around in Mimiron's tank! Port to Orgrimmar, the head detaches and I fly around in just his head (tank body despawns until I land again).

Going Vanilla

There isn't a WoW player out there who isn't nostalgic about the game from days gone by. Oh how I miss the days when locks were OP and everyone invited you to their party. (Now we're just girl scouts, handing out free cookie samples. "Come get your free Thin Mints!") I so miss the days of having 52 skill points to spend, needing to grind mobs for soul shards (that didn't stack) and losing an entire bag slot to them. I miss having to travel to each and every dungeon/raid entrance after spamming some chat channel for hours looking for a healer and tank to only have the healer and/or tank drop after the first boss. Oh, wait, no I don't.

I sure hope the decision to drop flying completely for Draenor and beyond was not taken lightly.  It's not only a game-play mechanic, or 'quality of life' item (like no more soul shards), but also an integral part of the game from BC to Pandaria. In addition, there's the business perspective of real-money flying mount sales. I've heard, you are investigating changing that to gold also, but for many that's still WowTokens. Which, personally, only makes it feel more despicable. 

Don't just remove flying from the game (going forward). Make it personal. Why do all horde taxis still use the windrider? Make our mounts still useful. Let us use them in PVP, dungeons and raids. Bring about different achievement rewards that are fun and yet still useful. You have the models already for a number of awesome vehicles, yet we never get to drive off with them. Ulduar being the perfect example with 3 different vehicles available in the first boss fight. Finally, please help my flying carpet not be a rugmarine.. If you are going to take away flying, at least make existing travel more exciting

Thursday, June 4, 2015

Why did I complain about DPS Proving Grounds?? It's Easy!

It's finally over! Despite all my ranting and complaining, scheming and whining, I have managed to complete the DPS silver proving grounds. This time I invested $30 and purchased Wondershare's video editor, so the graphics quality is a ton better than the free Windows Movie Maker. 




The ah-ha moment for me was remembering that the Felhunter/Observer also had an interrupt. This allowed me to still run as destruction (not having to relearn demo) and have an instant cast, non-targeted interrupt. There's one typo in the video, that I am not sure I'll fix. At 6:03, I say, "move to 3", when it should say, "move to 6".

Round 1: (0:12) Cast Havoc on slayer, and focus down the guardian.
Round 2: (0:41) Cast rain of fire on vermin, then focus down slayer.
Round 3: (1:22) Move to 3 o'clock, cast havoc on amber weaver in center, focus down far slayer, then move to close slayer. When done (if time) setup portal facing center.
Round 4: (1:56) Move back to 6 o'clock, rain of fire on vermin, focus down amber weaver in back.
Round 5: (2:42) Cast rain of fire on vermin, then focus down mystic using pet's interrupt when starting to cast heals.
Round 6: (3:22) Cast havoc on guardian, focus and interrupt mystic, change focus to slayer, refresh havoc, cleanup guardian.
Round 7: (4:26) Cast havoc on amber weaver in back, focus and interrupt on mystic, aoe on vermin. When weaver down, change havoc to one guardian, focus on other guardian. (setup portal facing center).
Round 8: (5:26) Start at center of arena, cast havoc on amber weaver at 3 o'clock. Avoid glob by using portal. focus down mystic interrupting heals. Once near amber weaver and healer down, move to 6 o'clock (so slayer is los with amber weaver). Havoc slayer, focus remaining amber weaver.

Watching the video, you'll see me use a few macros.

WreakHavoc - This macro sets the focus to current target, then casts Havoc.
#show Havoc
/clearfocus [target=focus,dead][target=focus,noexists]
/focus [target=focus,noexists]
/cast [target=focus] Havoc
/clearfocus [mod:alt]

For CC, I use a similar macro for fear and banish.

EasyPortal - This macro allows me to put both setup portal and portal on same button.
#showtooltip
/cast [mod:shift] Demonic Circle: Summon
/cast [nomod] Demonic Circle: Teleport


Prot Pally Tank LFW

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