Wednesday, November 29, 2017

Prot Pally Tank LFW

El Plato 
ElPlato@Kul Tiras-US

Alliance
Kul Tiras-US
Protection Paladin
  •  Artifact weapon level 71 (atm, and still improving).  Ashbringer is in 60's. 
  •  ~933 average iLevel, with AskMrRobot approved gear set. Will have at least 1 legendary item upgraded by end of week.
  • #19 Protection Paladin on Kul Tiras-US, per WowProgress
  • Currently running Mythic+8/9 with 2 guild members. We think we could push 12-15 if we had last 2 dps slots filled. 
Objective: 

Complete Antorus raid on normal or better with dedicated group of players. Looking for a team who raid between 10PM and midnight PST.

Positive Traits:

  • Good humored, easy going player. Often the quiet on vent because youngest is sleeping immediately upstairs from me. 
  • Will learn fights, picks up quickly and won't stand in fire, unless it's part of mechanic (KJ).
  • Blogger, so I am constantly researching tactics for boss fights. 
  • Not afraid of addons, including a Patreon of DBM. So interrupts, taunts and soaks are taken care of.
  • Have a mage and monk healer guildies who would also gladly run. 
Negative Traits:

The main reason I haven't raided regularly is my RL time limitations. 10PM is when all three of my kids are typically in bed. My oldest is usually in her room, youngest is just getting to bed. Sadly sometimes, I get on at 10:30pm, because of some extensive homework assignment, or last minute grocery store runs for the next day.  This has typically delegated me to second tier raiding. 

Still interested?
Friend me on Battle.Net. When you see me on, and you need some help, let me know. This goes both ways, we're actively looking for 2 dps who want to run Mythic+ dungeons, and understand 'explosive'. (41+ deaths in mythic +8 EYE because pugged DPS weren't "KILLING THE BALLS!".). The guild has 3-4 active members and possibility of 6 people who would love to raid Antorus (methodically, not just steamroll via LFR). You have a small guild also and need to fill some slots? 


Last note: If you friend me and see 'me' active before 10PM, it's possible that my 11yo son is playing on my account. He has a demon hunter name Dingo, that he plays. 

Tuesday, November 14, 2017

Say EHLO to My New Discipline Priest

It's that time of year again... 

PS EVERYTHING EVERYWHERE!

No!.. It's that time of year again for ... 
Mall Christmas Decorations?

No!!!, leveling alts.. 

With Hallow's Eve, I went back to my level 101 Discipline priest and started playing her again.


It was a bit selfish, but I saw that lower level toons could also participate in the Headless Horseman fights. I figured why not enjoy the instant queue of healing along with potential drop of the horseman's mount. (still no luck). At 105, I stopped leveling her to 110, and spun up a new character.


First try: Super Dude
Epedemi - Male HUMAN Priest. I have only played 2 male (max level) characters (warlock and hunter), and thought it would be fun to play a male draneii. Brother to ElPlato? He got to level 9 and I wasn't having fun. Something with the super hero image, I couldn't take.

Ehlo@Kul Tiras-US
Take 2: Go Small 
Ehlo - Female Gnome. Back to a pink pigtails class, I thought it would be fun; sort of like watching my 4yo daughter run around the house. (not my video). So far, it doesn't disappoint.


Healing in the age of heirlooms. 

Wowhead: Currently too slow.
Questing is too slow. I am standing level 1 in the gnome starting area of Gnomeregan. Shadoword: Pain the entire room and watch them drop before they run to me. I made it out of Gnomer at around level 3. Already higher level than most mobs. So I mount up and run over to Kharanos (2-5). It's Hallow's End so Headless is attacking. Did the daily quest here and 0 XP gained.

Kill a few dozen mobs in area, get up to level 4-5 and run over to next area, Qol'bolar Quarry, then Dun Morogh. On it goes on-on, I out-level mobs and decide to run all the way up to wetlands. At 10-12 I am fighting and killing mobs (fairly) successfully 6-8 levels higher than me. Nice chunk of XP but no quests available.

At 15, I start running dungeons. Here, as you can guess she grows even faster. One night of dungeons equals about 5-6 levels. Only slowed because we can't find a tank willing to run. I suspect that some of those DPS just need to try it out. It's really not that hard..

Around 30, my co-workers get interested and they found alts stalled around here. I now have a human rogue and night elf warrior running with me. The warrior is running DPS (fury?) so we still have to wait for a tank, but I am trying to convince him to run Prot spec so we can instant queue.

Still, we ran a handful of dungeons the other night and all leveled up. WHY DO PEOPLE SKIP MOBS? The tank we got was 'avoiding' large clusters of demons in Dire Maul?? Wait no. XP for killing stuff, not just the not-so awesome loot bag at the end. Soooo as a ranged dps-healer, I was pulling everything I could reach (and some I had to run to). Shadoword:pain now has a nice booming sound associated with it. boom, tab, boom, tab, boom, tab.. "oh did i do that??" /giggle

The last weekend, I figured it was time to invest in enchants. Sadly I couldn't remember what enchants to run??.. That's when I remembered this post from leveling my monk. By doing a little heirloom juggling, you can technically enchant any slot that has an enchant. Apply shoulder and leg enchants using a max-level toon, then mail back to your new toon.


It's an Enchanting Evening
So, what can we apply as enchants? According to Icy-Veins, our stat priority should be:

Int > Haste > Critical Strike > Master > Versatility

So, if we only enchant our heirloom items, those slots are:

  1. Signet of Third Fleet =  Legion - Binding or Word of Haste 
  2. Ancient Bloodmoon Cloak = Legion - Binding or Word of Intellect
  3. Eternal Horizon Choker = Legion - Mark of the Claw (+haste +crit), Mark of Quick Draenor - Breath of Haste
  4. Exquisite Sunderseer Mantle =  MoP - Greater Crane Wing Inscription (+Int), Boon of Scavenger
  5. Tattered Dreadmist Leggings- MoP Greater Cerulean Spell Thread (+Int +Crit) MOP Cerulean Spellthread (+int +crit)
  6. Tattered Dreadmist Robe- Glorious Stats (+9 all stats)
  7. Grand Staff of Jordan Draenor - Mark or Glory of the Warsong (+haste), or Spirit of Conquest (+int), or (MoP) Jade Spirit (+int). or Power Torrent (+int)
The Mists of Pandaria (shoulder & leg) enchants require a level 85 - 90 toon to apply them. I tried to have my 110 toon apply the enchant, but it was blocked because the heirloom gear scaled up to her for ilevel. "Cannot be applied to 800 ilevel item". Luckily I had an alliance character at 88. Unfortunately she's on a different server, so I couldn't mail the enchants to her. I had to use the gold on-hand in order to buy the enchants locally. On Auchindoun-US, those two enchants would have cost her over 6000 gold; much more than she had on-hand. SO... I bought the lesser "Cerulean Spellthread" and applied that to the pants. Then had my bank toon buy the non-min-level Legion enchant "boon of scavenger" for her shoulders. She should at least pickup more cloth??


Ehlo Enchanted

The best enchant of all? Earthen Vitality applied to the boots. Running dungeons with a speed increase is AWESOME!  I tested it around the fountain in Stormwind and found the speed increase quite liberating!

7.3.5
With the next major 'patch' of Warcraft, we're going to see Zone less experience for all non-max level zones. All Vanilla, BC+Wrath, MOP+Cataclysm... With this, it should open up a few items that I really look forward to.

  • Questing?? No longer out level the content. I should effectively get XP with any mobs. This will make questing more viable for leveling. 
  • LF Tank - No long queue times. Any vanilla tank + any vanilla healer + any vanilla dps. 
  • Free-play. No worrying if I play without guild. I could level 2-3 levels one night and still play with the same guildies who didn't level up with me. 
  • Random dungeon roulette. No longer get the same dungeon several times for current level. 
Over on the forums over at MMO-Champion, they've weighed in that 7.3.5 probably won't drop until next year. Unfortunately by then, I hope to be raiding with Ehlo, but I guess if we all start leveling up new allied race toons, it will be supremely helpful. 


Thursday, November 9, 2017

TMI Raiding

A concept idea for blog post. Trying to translate the WoW game into RL. Taking into account that all magic and current character abilities are given *("Magical healing is impossible", prot pally shield is not a boomerang). 

To Much Information about Raiding. What a 20 man raid may be like in RL.
  • Instead of just the twenty heroes, each would have an apprentice or squire carrying that extra gear, food and tools for repair gear.
  • After some fights, you will need repairs, not just after a certain resilience level. Plate armor doesn't magically unbend. You could have a crushed chest plate. Not to mention your sword broke? Burnt cloth armor holes?
  • Bathroom breaks. Eat drink urinate.
  • Fighting would be exhausting. Not just when YOU need to go to bed, but you'd need to sleep after a certain number of fights. the more you play the more you'd build up more stamina and could fight longer.
  • Clipping. Arms reach between heroes please.  No bumping into each other during fight.Only run 'around' the boss, not through (unless you can get under his dragon legs).  (crouching)
  • Friendly fire. That giant hunter trap, mage snowflake, rain of fire.. Yeah tank and melee is going to get hit too. Healers better be ready for your DPS AOE. 
  • One size fits none. That drop off that giant demon isn't going to fit your gnome. It will need to be fitted for your character.
  • If you don't sleep in an inn, those rogues are going to pick pocket you while you sleep.
  • You could have grey classes that blend. Shadow + discipline. Use more damaging spells for even better healing.
  • Drops. Stuff you throw out could be picked up by anyone.

Friday, November 3, 2017

Blizzcon Warcraft highlights via Twitter!

Clothies unite, soon we'll be able to xmog into plate gear! (Alex called it a battle mage)
Check out blizzard store for more options soon.. Playable Naga 8.1
Horde always knew that Jaina is the a frost mage?
Warlock soulstone bags and riding crops soon make a come back in the market.
This sometimes happens, when long-time players finally get to meet in RL.


Finally level my druid from 80s on a PVP realm.
Does this include Virtual Ticket attendees??

Check out ElvineLoL for pictures from many of the "What's Next".


Oh My!!

Wednesday, October 25, 2017

The Player's Dilemma

Good Witch Eride
Headless Hunt Goblin Erknea
Last week, I restarted playing my discipline priest. She had made it through the class hall quest and was simply sitting there at 101 with the shadow weapon. With the Hallow's End activities, I decided to dust off the cobwebs and play her through the Headless Horseman event. (YES after 10 years of continuous game play I still don't have the horseman's mount!!). This year the horseman is open to all players level 15(?) and above. I even had my horde hunter (27-> 28) run through it once.


s boss instead of the head. I believe this is due to the /focus setting. I wanted this to set a focus so I could come back quicker after the head returned, but it's backfiring on this fight).

After the dungeon, I decided to level her to 102, so that I could pickup the discipline artifact weapon. It was interesting in that it included heavy use of the levitate spell (to avoid fire on ground). As with Erlenmyer, I decide to also fight all the bosses in the current legion invasion, and complete a few world quests.

Things I learned:
  • The proving grounds, while the bane  he nuances to legion disc. 
  • Vuhdo needed to be updated. Tracking the Atonement buff is important. I found this video VERY helpful in adding it.
  • Both Plea and Power Word: Radiance are awesome at applying the buff to several people. PW:Radiance allowed me to 'AOE heal' the entire dungeon party quickly.

Now to my dilemma.  If I want to heal dungeons with my friends, I need an alliance toon. Eride is a Blood Elf on a completely different realm. Do I :

  1. Level a new toon from 0?
  2. Boost a new toon?
  3. Faction change my existing priest?
  4. Faction and realm change my existing priest? 
Level a new Alliance Alt:  this option has little appeal to me. Leveling from zero takes about a week of solid game play even with heirloom items. The advantages being that it's free (no RL money) and I'll still keep my horde healer along with my other horde dps and tanks.

A Trip to the Blizzard Store

Boost a new toon - this has some appeal in that I can leave my horde characters alone, and still get a new alliance alt. Unfortunately, this option is also $60. 
NOW, if Blizzard, would PRORATE this, it would be awesome! Boosting from 0 = full price, $60. But what if you boost from 55 - 60?? This is the ideal 'boost' point as you get the professions boost to 700. What if this boost was only $30. I have a level 85 druid sitting in Northren, who likely won't ever see max level. This is 75% up to 110, so it should be only 1/4 of the price ($15). I think people would have a lot more max-level alts if they could boost those toons the last 20-30 levels without  having to play through those expansions. 
Faction change my existing. This has a bit of appeal as monetarily, it's only $30 on the Blizzard store. My priest could easily hop the fence as a human or night elf and no one would no the difference (except for that horde guild that's hanging on).

The major downside to this is infrastructure. At the moment, Malfurion-US is only horde characters at the moment. No guild, no bank toon, etc.. I'd basically be starting over, but no one there to help. That's a major down-er, if my friends decide to quit playing (again).

Faction and Realm change. "Cheaper" than a boost, but $25 more than just a faction change. Get's my existing level 104 priest to Kul Tiras with my other Alliance toons. There are 4 other toons there that can provide support (paladin, hunter, and bank alt paladin), plus their guild.

Theoretical Option 5  - As I write this post, I am seriously considering option 1. I'll start a new toon on Kul Tiras, leaving my existing BELF in place. While this is not favorable, I have a feeling in the next month or two Blizzard will have a 'services' sale. Blizzcon? Christmas? PI day? Maybe this toon will reach the coveted level 60 by then and I can boost.

With heirlooms, leveling won't take that long and as a healer, I can hopefully insta-queue for dungeons.. Add in the fact that it's Hallow's End, I could hypothetically level a few simply by flying between candy buckets. 25 add one more to the queue of those trying to get the HH mount.




Wednesday, October 18, 2017

October Update


  • Class mount for Elkagorasa - completed. I am actually more excited now that I've completed it than when I wrote about it during my role-play post. I've purchased the non-green one from Calydus. I like the look better. Not sure I want the purple edition, but will probably grab it simply for completionism. I do like that there's a rune on the floor when summoning him. I haven't looked for the warlock cookie jar rune placement glyph, but I miss the fact that I used to have it..
  • If I ran with a succubus, I'd want this glyph.
  • Side note, isn't there a glyph to make my paladin 'charger' into a horse?? You know, when I hit Cavalry button and charge up on something?? The class mount of an elekk is interesting, but tiresome.

  • Argus is completely opened up for 1 character and 95% opened up for hunter. That took about 4 hours on a Friday (work warcraft from home day).
  • Warlock is about 50% completed with quest chain. 
  • Of course, this really means that both pally and hunter have increased their gear scores to around 920 (925 and 919 respectively). Pally has a hard time justifying even spending the argunite to buy any tokens. 
  • I sort of wish ALL argus tokens were BOA. Thinking back to WOD Tanaan Jungle (aka Baleful) tokens simply dropped gear pieces. Here's a head piece, chest, etc. Not a plate head, and mail chest. My warlock could really benefit from a few 880-910 pieces right about now, but my paladin seems to only get 880 sullied plate or leather gear.
  • The darn 2 TOS LFR tier piece (w/ buff) seems to want to stick around forever! I sometimes feel inclined to drop them, BUT AskMrRobot just keeps pulling them back in! The one time I really questioned AMR's choices, the math hit me in the face (865 trinket vs 900 trinket on key traits. Both had similar amounts of haste, but 865 trinket had strength as well) 
  • Paladin has reached Revered with Argussian. This means that all my characters now have the awesome Krokul whistle. Run out to legion invasion portal, then use whistle 'hearth' back to space ship. I do like the addition of the flight-master's whistle and these krokul windchimes as an awesome no-flight option. 
  • Now a question. If the Draenei had this 'teleporter technology' all along, WHY are they just now revealing it?? Mage portals cheaper to power, just need to give the mage a few cupcakes? 
  • A little disappointed that I think I've seen all the various alternate planets. None of them seem very badly damaged by the Legion. 
  • Where are the spaceships? Where are the legion towers as seen in Broken Isles? Where are the destroyed lands? I hoped for 'dozens' of worlds. I hoped for MORE! Not only 6.
  • Looking forward to Antorus opening up. As a PUG Tank, I can get into Normal and Heroic raids rather easily. Helps knowing the fight and some still want the AOTC achievements. 
  • Sadly, looking at Tomb of Sargeras loot tables, I don't see a really good reason. Heroic Nighthold and Tomb are dropping 890 ilevel gear. Maybe I could do an inplace replacement of my two tier pieces, from their current LFR edition, to a better copy? But I don't see replacing my 920-930 gear for anything in that raid. 

  • Reached Prestige 1 with paladin. Now working on honor level 50 so that I can that artifact appearance.

  • I really do like the warlock PVP artifact appearance. Hoping that the prestige levels are BOA. :) probably not though. I am not sure I have time to PVP with 2 characters.. 
  • Of all artifact appearances, I am hoping that someday SOON, I'll open up the protection paladin mage tower appearance. I suppose when Antorus drops, I see some ilevel upgrades if not from anything upgrading my legendaries. Of course, adding 30 ilevel to 2 items, really only increases my overall gear score up 4 points (difference/15 or (1000 - 970)/15), so not a lot.
  • How about a mythic+ dungeon appearance? Maybe something farmable on say Karazhan dungeon??? Heck, I'd love a cosmetic top hat appearance. Turn my Warlock infernal into the Curator? 
  • So, this protection paladin hidden appearance requirement stinks! It requires that you run this Withered Army Training scenario in Suramar. I've done it a couple times and always lose all my withered before the end of the event. MAYBE now that my dps as a tank is high enough, this won't be an issue. Just frustrating. Somethings (according to comments on wowhead that I was doing wrong). 
    • Attempting to go too fast. The objective is to kill everything. Don't skip more difficult mobs, they're just worth more points.
    • Get to end of scenario and then go and 'turn in' your withereds for chests. I had been going along until i felt I was near end and turning in withered for one big chest. Ideally, you get withered all along way, then get several 5-10 withered army chests. Maybe if no one from the guild logs on this week... 

  • Speaking of, I saw that we will actually get to wear a third legendary, if it comes from Antorus raid. One of the trinkets datamined is a legendary, while the others are not. (Don't know if that means 3 of all acquired or only that one trinket from Antorus.) On top of that, it's 'cool effects' will only happen inside that raid. (Sounds like the legendary RING from WOD). When 4 legendaries are activated with same affix, they will empower a 'titan trait'?? WTH? 
  • I am NOT liking the Netherlight Crucible. It basically has only given me the +5 ilevel on all my existing relics. Paladin is furthest along and is only level 65 with weapon?? So if I ever swap to DPS (retribution) what does that mean? Top it off, relics are NOT dropping for me. 
  • My paladin champions have all reached 925. Now they are working on leveling up to 950. Soon they will have better gear than I do. I sort of wish that as we leveled up their gear, their models upgraded too. Look Lothraxion is now wearing mythic tier drops from Tomb. Wait, I am still wearing leveling gear from Nightmare, not fair!!



Wednesday, September 20, 2017

Topic 24 - Class Fantasy Yay or Nay

Post about class fantasy with some fantasy conversation between my pally and my warlock.



Warlock: I hate my class hall. I hate my class mount.

Demons stink and they don't bathe.

I have to go into the sewers to get to my class hall and all it is space on the demon hunter starting zone. Demon Hunters!?! who took my demon form in return for empowered demon minions.





Paladin: I was just born about a year ago now, so I am new to this, but you're a warlock. You have a demon as a pet following you around all the time. I'd think you would be used to it by now. 

Your class mount is almost identical to that fel-horsey you rode around Dalaran for months. Now you are saying you don't like it?  


Like you have it hard. Your class hall is a shiny golden palace. Your mount comes in three colors and you can change it based on your outfit.

Top it off, you got help the priest class hall and stole away one of their followers. You have a giant space alien dancing around in your hall. How awesome is that!? Imp mother would love to come over and hang out with Lothraxion.


Like you, my mount is similar to my class mount from Vanilla. 

Also, remember my class hall is in the basement of the Lights Hope Chapel in Plaguelands.. PLAGUE LANDS. You can't go anywhere without smelling that stench because some idiot left the hatch open. Every time we get a new paladin, he comes through that door, and lets in more stench.


Gotta love the undead.. Ok, we both agree that your class hall is awesome, but ours both (physically) stink.

But, as a warlock, you'd think that I should be able to pick a different demon minion. Nope. Hundreds of demons wandering all over the place, and not a single one here to enslave. They DON'T EVEN PICK UP AFTER THEMSELVES! I've had to get my shoes cleaned every time I visit. That goblin in Dalaran charges warlocks 10x for shoe cleaning.

Shoes? SHOES!? At least you don't sound like a horse, wearing horse shoes running down the cobble streets of Dalaran. clip-clop-clip-clop My mount and I sound identical running around town. I have on METAL BOOTS! They have absolutely no grip. They are impossible to wash as they rust. Top it off, my left boot probably weights around the same as your entire wardrobe. 

You don't even want to know what it's like to use the restroom...

Ok, TMI.

It has been fun (despite my early accident), helping rebuild the Dal alchemy lab. Having to go all around Broken Isles to replace his equipment has been a learning experience. Never would have realized how hard that undead worked to prepare these new potions.

How has blacksmithing been?


mmm. Not so much. They've taught me how to make various armor pieces and put them together. I end up running around the store to put something together and then it's only a basic understanding. I have to travel out to High Mountain to use a specific firmament stone to make only a single type of metal bar, but I can make all the rest of the armor at any anvil. Frustrating.. After ALL THAT? I never even wore any of the gear and it won't sell on the auction house.


So what's up with that weapon? It looks like a giant hammer. I would have thought a Protection Paladin would use something damaging, a blade weapon?

I have really enjoyed acquiring my staff. I really had to use all my warlock abilities to get it. Even used my portal to get over a room full of tentacles. Most frustrating part, some darn priest came along, then abandoned me when things got tough at end.


Oh the hammer? Ever heard of bunny foo-foo? You can be the field mouse.

To get this weapon, (which is secretly my sword and shield), I did the same quest chain as you've started. It has the same requirements, nothing special at all.

I don't know about you, but I feel a bit underwhelmed by all this. 

You mean like Blizzcon 2015 - In your class hall you'll be the leader of all warlocks? 

How you'll need to work together for a common good? 

I haven't seen any of this. I see Alliance warlocks running around MY class hall and they don't help out at all. They just get in the way at the order board.


Agreed. Agreed. 

I'd love to have quests for only fellow paladins where we actually do work together. The class champions sure get to do this a lot, but how about paladin class hall (horde and alliance) vs Gul'dan? 

We're all the same class, why not work together?


No shared class accomplishments.

No decorations or improvements to class hall as we progress.

The 'class' hall is really just a class-decorated garrison, isn't it?

I am still waiting for the demons to test their bounds and try breaking free from MY influence.... any day now.


Hunter: Whiners. Pets don't stink?? There are hunters here running around with 2 abominations, now that's rancid. At least the hunting lodge is open and airy out. Not some basement.

Despite that, the hunting lodge is awesome. Having Hemet Nesingwary as a follower, is awesome. I've always looked up to him (literally, he's about an inch taller). 

The hunter BM quest requires meeting up with Brann and traveling to Northrend. I helped Thorim defeat an evil, then tamed and kept his pet, Hati. 

Best of all, I get to my class hall riding on an eagle! Not some portal. For class fantasy, it has been great. It is a bit odd, working with so many tauren, after killing so many in Ashran last year. 




Thursday, September 14, 2017

Mythic Seat of Triumvirate - Tank POV

Patch 7.3 -week three opened up the newest 5-man dungeon, The Seat of the Triumvirate. This dungeon is the end of a touching storyline involving Velen and his two brothers.

The dungeon is a 4 boss dungeon. A guildie and I pugged it on Mythic+0 with no looking ahead and, I feel, we did fairly good.

Zuraal - Fairly easy tank and spank with adds. He randomly spawns void globes that will leave snail-like trails behind them of void-badness. They need to be killed quickly to avoid filling the arena. He also randomly drops a large pool of void that must be a-voided. :) Basically, just keep moving.


Saprish - Hunter with 2 pets. Or... A flying boss bird, with humanoid pet. There are three players in this encounter, Saprish the Etheral and his 2 pets; a bird Shadewing and a cat, Darkfang. We wiped 4 times because we didn't interrupt Shadewing. The Dead Screech would overlap with the void traps causing almost 10 seconds of stun. The 'trick' that we came to was to focus on Shadewing and share the job of interrupting his stun.. They share a health pool, so one going down, means they all drop.

Viceroy Nezhar - Boss is basically shadow priest. Kill his tentacle adds whenever he spawns them. Otherwise we two-shotted boss.

L'ura - Final boss in dungeon. Corrupted Naaru who spawns void portals. Kill adds then shift attack boss after closing portals. Stuff on ground to avoid, but didn't seem difficult to avoid.


Thursday, September 7, 2017

PVP: Shadow-Pan Showdown

I love the Blizzard has been changing up PVP this expansion. I find these crazy brawls rather appealing to play and participate in. They make me want to do more PVP (not world) aspects of the game.

Ref: Shadow-Pan Showdown

Shadow-PanShowdown is a PVE players dream. You queue up as a 5 man dungeon team: tank, healer and 3 DPS. When the BG starts, you are faced against a similar 5-man party and race to the center. You will randomly be assigned to purple or gold team. 

In the center of the dance floor are two bosses surrounded by a giant disco ring. The team with the most players at center, will enable their attackable boss. Winner is the team that takes down their boss first. 

The bosses have 3 basic abilities. 
  1. Smash - knocks back attackable team to the wall of the arena if caught in it. Avoid ground with 'dust flying'
  2. AOE damage - circles appear on ground, avoid. One boss it's fire, one boss it's electricity.
  3. Healing - interrupt whenever possible. 
There's one last element to this brawl. The buff. Regularly a giant treasure chest will appear on one of two platforms. The team that opens the chest will get a temporary +dps buff. 

So, if you play PVE this is fun because it's like a standard dungeon. The boss has basic mechanics that you need to avoid while s/he runs around trying to take you down. Then there all these adds that are always flying around you trying kill you, interrupt you or cc you out of the circle. 

If you enjoy PVP, you should enjoying killing the opposing team players getting them out of the disco ring and controlling the center. The extremely random aspect of pvp is here for sure, watch the video from CyberMike below.. 

I've had decent luck playing this brawl. I try to give 2 bits of advice while waiting in the lobby:
  • Fight in the middle to keep control. (see drawn in ring on WoWhead image above)
  • Grab the chest whenever possible. (platforms to east and west of ring drawn in)
Tank: Keep boss on center platform as much as possible. Run back if you get knocked out of center. This will provide a good portion of your control. Interrupt the boss' heal.

Healer: Do your Magic, you're doing awesome. Interrupt if possible the boss' heal.

DPS: Focus boss when yours is active. Work on killing or cc'ing the opposing team when their boss is active for them.



Commentary: Not fighting in middle, they keep boss swapping with a single person in the center ring. You can watch the bar in the top corner swing back and forth.
Info on right side of screen

Their boss is not active at moment, as the boss bar is grey, when it swaps, it will turn red - hostile.

The top center, is the boss health. You can see that gold team, has gotten the purple boss down lower in health. I've never seen it reach the time limit in the 10 or so I tried.

Info on top center of screen



Tuesday, September 5, 2017

Hunter 100 - 110

Beast Master Erlenmyer
Last Friday, I worked at night, so I had most of the day off. I spent this time leveling up my Alliance hunter from 102 up to 110. Wearing all my heirloom gear, I was actually a bit surprised on how quickly this happened. Erl managed to reach 110 by only:
  1. I participated in a legion assault. Since I was sub-110, I couldn't do the 3-man scenario after 4 quests, but I did get a LOT of xp (plus a hidden bonus of racking up almost 4000 nethershards by max level). I did on the other hand run all of the legion invasion quests in the zone. 
  2. I started questing in Highmountain, since that's the home zone of the hunter order hall. I still haven't completed the quest chain. 
  3. I've gotten about half way through the Order hall campaign. Still haven't opened up the 3rd relic slot on my weapon.  Currently at Missing Mages and realized that I'll need to open Suramar to continue.
  4. I started the engineering quest chain, but got stuck on roughly the 4th quest (create Reeves Snack unit) because I didn't want to buy 80 felslate off the auction house (when my paladin can mine it up rather easily).
At 110, I ran immediately over to Broken Isles. This helped opened up the second ring on my artifact weapon and allowed me to spend all of that AP that I grabbed. The quest chain is rather short, mostly some flying around doing huntery things. 


Last night, Sunday, my guild had an alt run night. We ran 3 of the 4 mythic dungeons (for the weekly quest) the other night. Since I was DPS and our healer was tanking, we went without a healer at all. It was either 2 tanks and 3 DPS or simply 1 tank and 4 DPS. Sure, we wiped 4 times on Helya due to AOE damage, but overall it wasn't that unpleasant. With a warlock and mage, we had some self-heal options available. We had to take trash pulls slower due to Erlenmyer needing to eat between each. In the end, he managed to replace several dauntless items bringing him from 839 to 847. 

In addition, I see that my hunter pets are lacking. I've been running those pets you get in the starting zone for awhile (bear, cat, etc.) According to Icy-Veins...
All Beast Mastery Hunters should have a battle resurrection pet and a Bloodlust pet ready to go. Quilens, Moths and Cranes bring battle resurrection, and Nether Rays and Core Hounds bring Bloodlust. If your group already has Bloodlust in it, you should generally default to a battle ress pet in dungeons.
A resurrection pet would have been awesome after the many wipes in the mythic dungeons. I can easily zone back to Pandaria and go tame a Quilen (Mogushun Vaults anyone?) I'll have to think about what to name it.. 

(side note: All my hunter pets also have science equipment names. I try to keep the first letter of their name to match their class. Bunson the bear, Scalpel the snow leopard, Mortar the Moose. Quark?? ) 


Monday, August 14, 2017

Soapbox: Lazy Form of Raiding

Over the summer, I spent 2 weeks with my family (parents, brother's family and my family) on the beach in Maui. It was absolutely awesome, the beach, the sea turtles, Duke's for dinner, and those sunsets. It was nice taking time away from work, to simply be a tourist.

Source: (brother's) Instagram

Recently, Blizzard has stated that they used to think of LFR is raid "Tourist Mode". The players get to experience the entire raid without having all of the complication of the (could use voice chat) mechanics. With Tomb of Sargeras they've changed their design philosophy, rather dramatically. This can be seen in such fights as Desolate Host, where, the players never actually fight the Desolate Host, or Avatar where there's no meta-boss, Maiden.

This is a massive disservice to the casual/LFR crowd. As a self-declared casual player, I am now at a loss. I currently pugging normal Nighthold raids to help finish my Balance of Power artifact appearance quest. Between LFR edition, and current LFG "quick AP N-nighthold" runs, there's minimal differences. I am afraid that when I start pugging Normal Tomb, I am going to have killed the Engine of Souls and be looking for my loots.

Tomb of Sargeras LFR is like traveling to Maui and never seeing the beach. The palm trees are still there, but missing the honest to goodness reason for traveling to Hawaii. Blizzard, you're only making regular raiders hate LFR more. Not only will we assume we can avoid standing in the bad stuff to soak damage (due to sporting an mythic+ ilevel, i.e. higher than drops in LFR), but we won't know the entire boss fight because those essential pieces were missing. 

Prot Pally Tank LFW

El Plato  ElPlato@Kul Tiras-US Alliance Kul Tiras-US Protection Paladin  Artifact weapon level 71 (atm, and still improving).  Ash...