Tuesday, December 30, 2014

Kotaku links to Bellular's Guide to Gold In WoD

Kotaku highlighted a video recently linked to a video by Bellular Gaming that highlights his 'easy' method for making gold; soloing classic raids.

 

He solo'd 3 Cata raids using a 600+ geared hunter. Bastion of Twilight, Blackwing Decent, and Firelands. He mentions also DE'ing a lot of the items then selling that on the AH, but didn't get into that for the video.

BOT: 19 minutes
BWD: 15 minutes
Firelands: 30 minutes

I'd be curious about running BOT as a warlock. With void-tank, it should be fairly do-able. The raid is not too far from the portal spawn point and I've actually seen most of this raid already first hand. If truely 20 minutes per run, I could finally start upgrading those garrison buildings to level 3! Yeah!

Monday, December 29, 2014

10th Anniversary Achievements Complete...

Over the weekend, I finally completed both the Molten Core LFR and the Southshore PVP. With good timing, both of these went rather easy.

Not Elkagorasa
This was actually my first run of Molten Core, so I was actually quite surprised on the number of bosses in this raid. Yes, I am also not very familiar with running a full raid, but only the divvied up 4-boss portions in LFR. The full run took approximately 3 hours to complete. We had about 7 wipes in all, and mostly on trash. Unlike regular LFR, there was no spawning at the last major boss, but all the way at the front entrance.. sigh (am I spoiled or what??). I now have a fiery new helm and fancy new mount.

Southshore is all about the group. The only objective is to get more honorable kills than the other faction. 300 or best of 20 minutes(?). We started off strong and never let the Alliance take over. Positioning just a little south of the tower mid-way, we managed to maintain about a 100 kill lead and ran out the timer before reaching 300 hk.

Next up Proving Grounds: Take 3 and Highmaul.

Wednesday, December 24, 2014

Watching LFG Documentary

Sitting here in the office, watching the "Looking for Group" documentary on Youtube.


I think it's funny with the background of the Gates of AQ (24m17s) comments then compare the results of what I think happened with the Draenor release...

Tuesday, December 9, 2014

I Hate the Proving Grounds...

Elkagorasa has reached a point in his gearing, that I think Heroics are in order. I've ran a number of normal dungeons and gotten a number of gear items. According to the armory, he's at a 607 gear score equipped with 613 looted (or in bags).

The proving grounds, introduced back in MoP, are a series of 8 fights in increasing difficulty that are supposed to test your raid worthiness. The start with basic single target fights (do you know the class rotation) in bronze, with multi-target aoe fights and cc requirements (stop the healer!) in silver. Basically DPS down all illusionary npcs, before the timer runs out.
In Warlords they were implemented as a bar to pass before entrance.

Heroic Garrison Quest.
The Tavern in my garrison is only adding to the frustration with all the heroic quests that keep popping up. "Go get this item from UBRS" but it forgets to tell you that it only shows on Heroic. (Note skull in quest log for heroic dungeons quests).

My frustration with the proving grounds is two-fold. First off, the proving grounds still use mechanics introduced with MoP. I doubt we'll see amber-weavers in any Warlords content. They cast a ball of amber that is to be avoided. If used correctly, it stuns a npc for a short time so they do not cast. Amber-weaver vs healer, amber-weaver vs amber-weaver. Sure, I get it. If you can kite the amber glob, you win.

Second, the proving grounds only prove that I can successfully warlock in extreme situations. Typically in a dungeon, we have 3 dps. I don't need to worry about an illusionary enrage timer in dungeons. The fights can last 30 seconds to 2 minutes. No harm, no foul. In the proving grounds, if you don't do the fight exactly perfect, you are likely going to run out of time and need to start over. Completely over, silver fight 1/8. Sigh...

To-date, I've seen the last fight once. I had a rare opportunity where I was going along and doing everything absolutely perfect, until the last fight. Wham-o. I wasn't ready for what was to come and I was stunned in amber globs two times in a row. Time out, game over, start back at fight 1.

Sure, there are how-to's. I've watched this one a few times and it seems sound. (fear, chaos bolt, repeat.) I might try that, but it means new talents, different pet, changing glyphs, basically everything needs to change about my warlock. I don't like it. This isn't proving anything other than I can do research about how to pass this requirement.



One saving grace I've found in my research. Maybe Elk isn't geared enough. His 607 actual gear score may be too low. The proving grounds will scale up/down to match your gear score, but WowHead suggests a low item level score of 615. With this, I found, as an Alchemist, that I could easily make the Draenic Philosopher's Stone. This replaced the 520 trinket from the Badlands quest chain. In addition, I got a rare upgrade on a quest neck item replacing a 585 green quest neck. Nice bump to 614 average score.. WoWhead guide with a number of other options.

Here's hoping for success. Try again when I have more patience for losing..

Monday, December 1, 2014

Status Check

3 weeks into the expansion. I've reached 100 on Elkagorasa. He's now working to gear up for raids. I have managed to reach 604 by running dungeons and a little bit of questing in Nagrand.

At the moment, he's gone through a 2 of the level 100 dungeons, Everbloom and Shadowmoon Burial Grounds. Both of these dungeons had bosses that required a bit of team-work. Everbloom's last boss, Witherbark, spawns a lot of adds. If they are not managed correctly (via the local mages) your tank can quickly be overwhelmed. This means as ranged DPS, I am running around and trampling flower heads and AOE the little flower pets that spawn. The tank is making sure that the mage attacks hit all of the other adds. We went through 4 tanks before one had his part mastered and we completed the dungeon. For Shadowmoon Burial Grounds, the very first boss was our crux, Sadana Bloodfury. Our biggest issue was Dark Communion. If the boss consumes the spirit, they are healed and do more damage. Wipe. This also took a few wipes before we had the pattern down. As a helpful note, DO stand in the Necrotic Pitch (during Bonemaw's Inhale). This will stick you to the ground and keep you from being eaten.

With my garrison tavern, I have a number of quests spawning. Both dungeons have provided me with with a few upgrades. This has been nice, now that the dungeons only give gold for successfully completing them. It was a major consolation after dying so many times on both dungeons to get a nice 615 item.

I've invested in the treasure map for for all my alts. As Elk runs around for the various assaults and hunting rares, he's now treasure hunting. I've picked up the wiggling egg yesterday. It's fun on how Blizzard has hidden these 'eggs'. One I've had buried underground and surrounded by beasts. Kill the beasts and the item is uncovered. Another was a giant clam that you 'fished' and it gave up it's treasure. On twitter, someone pointed out the add-on Draenor Treasures which will allow me to treasure hunt WHILE questing and not after the zone is done.. AWESOME!

Friday night, I started leveling up my druid. This toon is co-leveling with a warrior, warlock and mage. The others are returning players who haven't played since early MoP. It's kind of nice to show them around all of the changes in WoD. The rares and treasures are a nice addition. We've managed to play for a few hours, open up our garrison, purge the ogres from Bladspire and ding 91. We all took the flight path to Ashran and then went to bed, 2am local. The one oddity was the boosted warrior. He had boosted from level 70, but the boost removed all his skills. Upon coming into the starting area, he only had a few abilities. He had to do the first several quests before all his level 90 abilities opened up. I hadn't remembered any of this with my boosted druid.

LFR TOS - Gates to Hell - Prot Pally POV

Last night, I ran the first wing of the Tomb of Sargeras raid on my Protection Paladin. We managed to one-shot all of the bosses. Thank yo...