Panda introduces some differences, maybe.
|My, oh my, I am actually on fire! |
Burning Embers triggered.
First off, a new resource. Destro works with Burning Embers. You create a burning ember each time you cast Incinerate (or Fel Flame, they all like Fel Flame. You asked for Green Fire, now cast it on every time/mob!). On the training dummies, I am getting 2 Incinerates = 1 burning ember, it takes 1 ember to cast Chaos Bolt. So not really a huge change to your rotation. With some exceptions...
(I am guessing that the GUI is broken, because I can't tell when I have embers, except for when Chaos Bolt becomes active. My hands glow, it looks like I am standing in fire, but... it's a beta.)
As I mentioned, we cannot cast spells that are officially considered class specific. No more Corruption for Destro.
Conflagrate is like Hand of Gul'dan, you get 2 instant casts, then you wait for the 10s cooldown before casting another.
Burning Embers are resources also for:
|Fire and Brimstone + Inc.|
- Ember Tap - a Destro Life Tap
- Fire and Brimstone which converts some spells to AOE
- and your Curse.
Playability-wise, I was finding Destro burning faster (curse - instant, FF - instant, conflag - instant, immolate - 1.3s (x3) and cb - 3.7s), but also very squishy. I could easily handle 2 (maybe 3) mobs, but once I got more, the Imp wasn't enough protection. I ended up running with ol'Blue in order to handle the larger crowds coming around. This may simply be my lack of playing for a year, but demo does have the big guy to handle a lot of the dirty work. Overall, shorter rotation, a new resource that I can't quite explore due to the bar not showing correctly.
Another look at talents and I found my old friend "Soul Harvest" hidden as "Dark Regeneration". One advantage is that DR is not for only 'Out of Combat', more like Lifebloom for Alchemist. For Destro, I think I might go back into the old tree spells and pickup Soul Leech.
|Hey Afflock, your shards are hanging out.|
Related: MoP Warlock Demo Play Changes