The War Within has been a wonderful expansion for casual, solo play. Each patch has added a new way to engage in the game. Each of these modes provides end-game play that has its own transmog items, gear, mounts and pets. If you want, these can all be run with a group, but Blizzard has figured it out and made them scale up when you group up. Dastardly Duos This is a new limited-time game mode where you and up to 4 more people fight in an arena-style battle dome. The concept that your team has been pitted by goblin promoters against animatronic knock-offs of legacy raid encounters. During the fight, your team encounters waves of trash, followed by bosses from legacy raids. Randomly, gears will drop off, which can be used as a power-up that can change the fight dynamics. There is a key that allows you to control a vehicle and use its weapons. There's a time extender to prolong the fight. Last, there's a call for reinforcements that brings in more trash mobs. There's a score ...
Really quick, there are three flight paths available to the Horde that land in Shadowmoon Valley. Two (in south) of them you get sent to as Garrison missions. I found the easy way to get the top flight path, is via the Shadowmoon Burial Ground dungeon. At the end you are offered a portal, which takes you outside the dungeon. Simply run up the road from there to the north flight path. This location is great if you are doing your stable dailies. The talbuk is close to here and so is Great Tusk .
As I sulk here in my tears, still not successfully completed with the silver proving grounds, I have started to wonder is it me? I mean, there are numerous complaints on the various forums of people that can't seem to break this through barrier. This simple little thing, has prevented me from moving on to bigger and brighter, dare I say it, legendary things. QQ The idea of the proving grounds is to replicate a raid environment to test how well you can deal with it. By passing a silver proving grounds, you should have proven ideally be a decent DPS. I should be able to be picked up by a pug for a normal raid and not wipe the group. As a DPSing member of a raid group, my responsibilities are: Damage Dealing : DPS - The role of DPS is to kill the monsters. This may sound simplistic, but it takes skill and know-how to dish out powerful damage without overwhelming the group's tank and causing the monsters to attack you.(source wowwiki ) Kill the target(s...
Oh, I really like that one - it's very funny!
ReplyDeleteAs a warlock would! :D
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