By tinkering with the numbers for gear iLevel, I found that by increasing a single item by 10 points (460 -> 470), it makes my overall average score increase by ~1. For example, when I replaced my crafted PVP helm (450) with the scenario reward (463), I went from an average score of 464.5 to 465.3 (0.8 increase). To do a full point increase, I'd need a 16 point change (i.e. 450 -> 466).
I want a 470 overall (average) ilevel. To do so, I need to improve my over all score by 4.7 points or add 75 points on my gear.
|Add REP Gear|
Dominance Offensive is still the way to go. Trinket = 458 to 496. Waist or feet = 463 to 496. This puts my average gear score at 469.8 or with rounding, close enough. Now, I just need to run those dailies, what, another 15 times to Revered?? With 5.2, I could also start a work order (if I understand this correctly) and get an additional 400 rep each day.
The changes coming up in 5.2 look promising. (Next Tuesday?) Valor point rates drop, rep options increase, new scenarios and raid factions. I am hoping I'll be able to pickup the 522 neck piece from the raid faction without entering the raid (hopefully not like Firelands). Of course, all my valor will probably convert to justice, so technically not a net gain.