I am loving the new ZA!
|No longer that silly hat, |
but now a dog cone.
Last night's run had to been the most aggressive run. It contained 3 members of the same guild, plus a pugged healer and myself. We completed the entire dungeon in under an hour. I found it odd that I hardly ever ran out of mana, must of been some mad replenishment going on. I only life tapped out of habit before harvesting souls.
The last two successful runs, took the following route. This route has a bit of a parkour feel. We hopped over walls, we jumped over broken stairs, even crossed the water, all to avoid trash fights. Having a DK in the group, really helps. The first time I ran it, we did boss 2 & 3, ported out of the dungeon, back in and did 1, then across the water by the entrance to 4,5,6.
Collar of Bones
and the 24 slot bag, quest reward. These items pushed my iLevel up 2 points from 351 to 353. I'd still love to pickup the wrists; from one of the to-be sacrificed prisoner's own belongs (boss 2). The Armani War bear mount would be awesome, but I doubt I'll ever see it ('cuz I got worst mount drop luck). Finally, the novelty of the voodoo mask trinket, might be fun in random situations, say raid trash.
To date, I still haven't seen an entire run of Zul'Gurub. Every party into that dungeon has been a fail, after fail. Take that back, I came into a pug on the last, last boss. My party made it easy. I just stood out of the fire (or is it in the green dome of goodness), and killed demons, making sure my dots stayed on the boss, while the rest of the group did the rest. Here's to hoping for a run coming soon...
You may want to check out WowHead's Patch 4.1 gear breakdown. It has a breakdown and basic comparison of the options that were currently available and what came in 4.1.