Interview with Quest development team
I recently subscribed (personal birthday present) to the World of Warcraft "official" magazine. Since it only comes out quarterly, I received my first copy this week. Quite impressed with the quality so far; writing is well done, lots of high quality pictures and art and relevant articles. This issue even has a short post on the difference of dragons, drakes and proto-drakes.
The first article in this issue was an interview with the Quest Dev team. They discuss their developmental process, some of their heartaches and troubles. They brought up when new employees join the dev team they do not get GOOD examples of quests, they provide quests NOT to model. They specifically pointed out the Outland quest Fire over Sketties.
From my perspective, I hate all the murloc quests. That daily at the Sunwell was one of my least favorite. As a race, they tend to run when almost dead, and aggro a bunch of their friends when running back. Being a squishy caster with little CC options (fear?), these guys cost me a ton in repairs especially as a freshly minted 70.
|bombing sketti eggs|
Basically, the monsters have like 5 abilities to disable you in 5 different ways, and they'd knock you off your mount so you'd take durability damage. It was horrible. (Luis Barriga)Their second example was the quest "The Alchemist Aprentice", specifically for those "shorter" classes. They could not physically reach the ingredients on the top shelves. (At 6' tall in RL, I've seldom had that issue in my own kitchen; hide my secret stash of cookies on top shelf). From what they said, addons were created so that they could get the ingredients.