Thank you for playing World of Workcraft!

Welcome noob, er, Student Assistant Elkagorasa! Your enthusiasm to defend the Help Desk from invading customer calls is noble. Please find your seat in cubicle space 2. You shall answer and close 200 calls with no customer complaints.

orc laughing
(ding!) Congrats, man! You've been promoted to Desktop! You'll find 200 boxes on the loading dock, containing brand-new workstations and monitors. Assemble and install the corporate desktop image on all 100 PCs before the end of the week. Yes, I know it's Wednesday at 5PM, you have a  problem with that? 

Yeah, dropping my daughter off at elementary school this morning, she wished me fun on my World of Workcraft! Like I can actually play games sitting in this cubicle farm. Geesh! At least I can blog..

So, yes, I have been playing more D3 than WoW as of late. I feel that some of the concepts implemented in D3 are easily transferable to the WoW environment. I've mentioned before, that I see how a very simplified talent tree as in D3 makes the game play a bit more fun! This was emphasized last weekend when I finally killed Diablo. The first few wipes, I would tweak my gear, swapping out for vampiric pieces that sapped more health, or I would add gems to grant more vitality (aka health). It wasn't until I swapped out my zombie dogs talent for spirit walk that I was actually able to kill him.

You checking my stash? Another concept that I think WoW needs is the Stash. This is effectively your bank, but any one of your characters can drop something into this chest, it's is every city you'll ever visit (I think you're followers also use a pack-mule and bring it along). Now my problem is that my first bank tab is totally full of level 20-30 items and doesn't have any room for Nightmare mode items. To empty a few slots, I created a demon hunter, QuickDraw, grabbed my rare items for levels 7 - 10 then proceeded to one-shot the skeleton king.

Talent alts? D3 has done away with needing talent alts, by making the talents, actually vendors. If I have the mats, I run to my account-wide blacksmith, and he can create any armor recipe that I know. My witch doctor paid for the BS training, my demon hunter is reaping the rewards. He picked up a nice shield, decent boots, and even crafted himself a shiny helm (instead of that white leather drop).

How could this extend to Warcraft? Stash = Void Storage. Put something into that virtually bottomless pit of storage and any one of your accounts could grab it. I am not sure how well it would extend across servers? But with cross-realm zones coming in Panda, I wouldn't think cross-realm storage is far behind. Of course, Warcraft has SoulBound items and D3 does not. This could make the usefulness of cross account storage limited to BOA items (which I don't think will go in void storage).

D3 does not have mailboxes, Warcraft does. While I have to logout and hop to another toon, to create an item, I am not sure it would be beneficial. On the otherhand, a GUILD Blacksmith, Tailor, alchemist, etc.,  would be immensely useful. In fact, I see it being a guild's strongest asset. "Come to OOT, we have the no longer available sweatband recipe!". Of course, if that toon ever leaves the guild, and hopefully not, your guild would be in an awkward spot.

I see potential. Will Blizzard actually implement it? Who knows. Probably not, as there are mechanisms for both items already available.

I am curious, what would you want to see from D3 UI put into WoW?


  1. I would love to see an account wide or shared storage space that could be used either by all of your toons on a server, or better yet spanning your account.

    Imagine the gold tax associated to that! Ouch!


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