Protection Paladin Mage Tower Woahs

How I feel about Highlord's Return.
I am STILL working on my protection paladin mage tower. I was actually really excited to hear that patch 8.0 did not drop today. No, it hasn't been super easy now that my weapon is overpowered. I am at roughly 70+ attempts, with 40 of those being in the last 3 days. I've read the guides, watched numerous videos, but I still can't seem to complete this challenge. (It would be my second completed)

At moment, I am running 946 item level and my artifact is overpowered to 136. I have the awesome Tyelca pants, but I don't have Sephuz's Secret like many guides suggest. This typically means that I have been not dying to health issues, but because of too many stacks of the aura (10 stacks hurt), flying off the platform or Velen not fighting off the horrors and dying. I've seen ~1% (i.e. 500k health on Kruul) ONCE! Your helper is released and does DPS the second phase and actually did 200k DPS after I died. Meaning, I was 300k health away from winning this challenge!! (*#&$ If I could have only hit the pally bubble before death. /sigh

I have progressed. My biggest improvements in gameplay have come from Darkmech's video. Now, the video itself is useful, but the biggest improvement came with his /focus macros. Yeah, stupid 'use this ability on /focus' type of macro.

Game preparation:
  • Macro for Judgement + Avenging Wrath
  • Macro for Avenger's Shield /focus
  • Macro for Hammer of Justice /focus
  • Macro for Rebuke /focus
  • Mapped Repentance to Q and HOJ macro to E
  • Rebuke macro is on mouse button 4
  • Taunt is currently on mouse button 5
  • DBM - Challenge mode addon is active
  • Weak Auras is running, but may not be triggering correctly. 

Scenario Preparation:
  • Flask of Countless Armies  - strength buff so extra dps
  • Defiled Augment Rune       - strength buff 
  • Bear Tartare                        - run speed buff when killing enemies
  • Set focus to Inquisitor        - macros and weak auras tend to trigger off /focus settings
Now the fight actually begins.
  1. Start fight with my macro for Judgement + Avenging Wrath then click Seraphim. may combine into a single macro. 
  2. DPS until 5-6 stacks of Aura.
  3. Take out the first eye that spawns. (run speed buff from food)
  4. Run down to Velen, and get ready for first horrors to spawn. 
  5. Bring them back to Inquisitor. More DPS after the stacks drop. 
  6. Continue loop until Kruul jumps down, then change focus to Kruul.
  7. My best attempt at Kruul had me simply kiting him around the platform until I had completely filled the entire platform with green gooey circles. Dying in a circle attempting to run towards one of Velen's orbs.
My issues:
  • I get too many stacks of Aura of Decay. 
  • I get knocked off the platform by an infernal. 
  • DBM is really noisy. I am not paying attention to the dozen or so alerts that are triggering and simply missing the casts. 
  • I don't think any of the weak aura's are working. I copied Darkmechs and tried a couple of ones off
  • If I make it to Kruul, I miss a Twisted Reflection cast and heal him back up (i.e. I've seen him at 80% health, when starts at 33%).
I've been keeping the frustration down, by only attempting this fight while using a defiled augment rune. When I run out, I stop for the night. I have been managing to acquire on average 12 runes one a toon each day. Now that I have one more week and my weapon is only getting stronger each day, this SHOULD get easier, right?? I'd really love to get the weak auras working. I may just delete all the auras I have already imported and try them again. Maybe the author put in character specific triggers? Maybe using spell names and not ids? 

How it typically ends.

Update: 7/11/2018 - Gear drop caused a re-roll of all my stats. I took this opportunity to shuffle in more haste stacking gear. This increased my DPS rather considerably.  (For those that use AMR, I swapped to "AGGRESSIVE" from (dungeon friendly) "CONSERVATIVE")

AMR Gearing Strategies

I am now getting the bosses to transition faster. I also changed my legendary Breastplate of the Golden Val'kyr for the Pillars of Inmost Light. Pilar's has a nice buff to the artifact weapon's ability "Eye of Tyr". I've also created a macro to apply a [Potion of Prolonged Power] when casting [Eye of Tyr]. I attempted the run about 8 more times with this configuration and got to Kruul most of the times, but also got killed before completing the challenge. I got killed by being knocked off enough times, that I decided to have my engineer make a few (hundred) Goblin Gliders. Shall I bind to the glider to "Z"??

The last issue remaining, the Weak Aura's are still not working. I noticed that the weak aura is in German so all the spell abilities and the trigger of zone information was not English or using spell #s. I've updated the WA copy, but it's still failing. If I get them working, I'll post them here. :)

Update 7/13/2018:

I got a number of the weak auras working. First was the [load] function on the group was tied to the zone name. Fixed that, then fix each aura by looking at the 'trigger' tab, searching up the spell, and replacing with the spell # (off WowHead) instead of the spell name. In many ways, using the Wowhead Prot Pally guide was easiest to find the exact spell (like drain life). This was most helpful with Aura of Decay. Seeing the stacks and then the stacks dropping was nice to maintain DPS.

And then this happened!
Last night it finally happened! I had only one defiled rune left to go. By now I am consistently getting Variss down and progressing to phase 2. I am finding if I don't kite Kruul, he doesn't jump, so not as much green stuff on the ground. I have been kicked off at least 6 times by infernal stomp so I am starting to reliably side-stepping it when it comes down. My biggest surprise was when it was over. I hadn't even realized how close I was when Kruul was moved to the center and stunned.

Final thoughts:

  • (try to) Save Avenger's Shield for Twisted Reflection. If you're glowing, you're healing Kruul. Die or go find a Velen ball to drop the debuff. 
  • Interrupt Annihilation as often as possible, and use damage mitigation when you can't. 
  • You can run through the blue bars that go across the screen. They were working like the waves that push back during the last boss of Arcway. 
  • Keymap goblin gliders for that 1:10 chance you'll get knocked off. You have about half a second to trigger the glider before you are too low to get back on the platform. 


  1. I did this 6 months ago. You really should use judgement on the eyeball, watch which way infernal is pointing to and use hand of freedom to get out of the green stuff on the ground whenever possible. It was actually one of the easier Kruul tank challenge for me due to how overgeared I was. With right gear, this challenge is also really easy for Guardian Druid. I just finish both Protection Warrior (much tougher) and Vengeance DH (easy). Currently working on Brewmaster.

    1. last night, I opened my mythic+ loot box to find a nicely stat'd +10 ilevel belt. With this I swapped a bunch of my gear around for less health and more dps. I was actually able to get Varris down to half health by the first 5-6 stacks of aura of decay. In addition, I moved my damage mitigation buttons around, so that they were a simple key-combo away instead of mouse-click... I ran this 15 more times last night and saw Kruul at least 2/3rd the time. At least 2 of the times, he was below 10% health.. I found kiting him around was actually more painful than just standing there and attacking him.. So I have faith (and more plans on how to succeed) that I'll have this completed before Tuesday. /whew

      This should be 'easy' but like the proving grounds of WoD, it has taken me longer than normal to seriously attempt this. Now I am racing to catch-up with everyone else who did it without 140 level weapons and 950 ilevel gear...


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